
* 겪고 있는 문제 상황을 최대한 자세하게 작성해주세
요.
* 문제 해결을 위해 어떤 시도를 해보았는지 구체적으로 함께 알려주세요.
플러터 앱개발 Chapter1-7 부분에서 디버깅 시 오류가 발생하면서 짝 찾기 게임이 뜨지 않습니다.


작성한 코드 및 에러 메세지
[{
"resource": "/Users/junu/FlutterPrj/scc-memory-matching-game-main/lib/main.dart",
"owner": "_generated_diagnostic_collection_name_#0",
"code": "extraneous_modifier",
"severity": 8,
"message": "Can't have modifier 'const' here.\nTry removing 'const'.",
"source": "dart",
"startLineNumber": 6,
"startColumn": 10,
"endLineNumber": 6,
"endColumn": 15
},{
"resource": "/Users/junu/FlutterPrj/scc-memory-matching-game-main/lib/main.dart",
"owner": "_generated_diagnostic_collection_name_#0",
"code": "function_typed_parameter_var",
"severity": 8,
"message": "Function-typed parameters can't specify 'const', 'final' or 'var' in place of a return type.\nTry replacing the keyword with a return type.",
"source": "dart",
"startLineNumber": 6,
"startColumn": 10,
"endLineNumber": 6,
"endColumn": 15
},{
"resource": "/Users/junu/FlutterPrj/scc-memory-matching-game-main/lib/main.dart",
"owner": "_generated_diagnostic_collection_name_#0",
"code": "missing_function_body",
"severity": 8,
"message": "A function body must be provided.\nTry adding a function body.",
"source": "dart",
"startLineNumber": 6,
"startColumn": 24,
"endLineNumber": 6,
"endColumn": 25
},{
"resource": "/Users/junu/FlutterPrj/scc-memory-matching-game-main/lib/main.dart",
"owner": "_generated_diagnostic_collection_name_#0",
"code": {
"value": "non_constant_identifier_names",
"target": {
"$mid": 1,
"path": "/diagnostics/non_constant_identifier_names",
"scheme": "https",
"authority": "dart.dev"
}
},
"severity": 2,
"message": "The variable name 'MyApp' isn't a lowerCamelCase identifier.\nTry changing the name to follow the lowerCamelCase style.",
"source": "dart",
"startLineNumber": 6,
"startColumn": 16,
"endLineNumber": 6,
"endColumn": 21
},{
"resource": "/Users/junu/FlutterPrj/scc-memory-matching-game-main/lib/main.dart",
"owner": "_generated_diagnostic_collection_name_#0",
"code": {
"value": "use_function_type_syntax_for_parameters",
"target": {
"$mid": 1,
"path": "/diagnostics/use_function_type_syntax_for_parameters",
"scheme": "https",
"authority": "dart.dev"
}
},
"severity": 2,
"message": "Use the generic function type syntax to declare the parameter 'MyApp'.\nTry using the generic function type syntax.",
"source": "dart",
"startLineNumber": 6,
"startColumn": 16,
"endLineNumber": 6,
"endColumn": 23
}]
Tip 1) </> 아이콘을 눌러 코드박스를 만들어 보세요.
Tip 2) Ctrl+A(맥의 경우 Command+A) 단축키로 코드를 한 번에 선택할 수 있어요!
import 'package:flutter/material.dart';
import 'package:memory_matching_game/src/home.dart';
void main() {
}
runApp(const MyApp());
class MyApp extends StatelessWidget {
const MyApp({super.key});
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
colorScheme: ColorScheme.fromSeed(seedColor: Colors.deepPurple),
useMaterial3: true,
),
home: const Home(),
);
}
}
