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언리얼에서 C++로 프로젝트 생성하려 할 때 컴파일 실패가 뜹니다.
쉽게 배우는 C++ 언리얼 엔진 3D 게임 개발 기초
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* 겪고 있는 문제 상황을 최대한 자세하게 작성해주세요.

* 문제 해결을 위해 어떤 시도를 해보았는지 구체적으로 함께 알려주세요.


컴파일 에러가 떠서 C++로 프로젝트 생성을 할 수 없을 땐 어떻게 해결해야 하나요?






작성한 코드 및 에러 메세지

프로젝트를 컴파일할 수 없었습니다. Visual Studio에서 여시겠습니까?


Running C:/Program Files/Epic Games/UE_5.4/Engine/Build/BatchFiles/Build.bat Development Win64 -Project="D:/SpartaCoding/Game1/Game1.uproject" -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE

Using bundled DotNet SDK version: 6.0.302

Running UnrealBuildTool: dotnet "..\..\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" Development Win64 -Project="D:/SpartaCoding/Game1/Game1.uproject" -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE

Log file: C:\Users\user\AppData\Local\UnrealBuildTool\Log.txt

Available x64 toolchains (1):

 * C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.43.34808

  (Family=14.43.34808, FamilyRank=5, Version=14.43.34808, Is64Bit=True, ReleaseChannel=Latest, Architecture=x64)

Visual Studio 2022 compiler version 14.43.34808 is not a preferred version. Please use the latest preferred version 14.38.33130

Available x64 toolchains (1):

 * C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.43.34808

  (Family=14.43.34808, FamilyRank=5, Version=14.43.34808, Is64Bit=True, ReleaseChannel=Latest, Architecture=x64)

Visual Studio 2022 compiler version 14.43.34808 is not a preferred version. Please use the latest preferred version 14.38.33130

Creating makefile for Game1Editor (no existing makefile)

Available x64 toolchains (1):

 * C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.43.34808

  (Family=14.43.34808, FamilyRank=5, Version=14.43.34808, Is64Bit=True, ReleaseChannel=Latest, Architecture=x64)

Visual Studio 2022 compiler version 14.43.34808 is not a preferred version. Please use the latest preferred version 14.38.33130

Available x64 toolchains (1):

 * C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.43.34808

  (Family=14.43.34808, FamilyRank=5, Version=14.43.34808, Is64Bit=True, ReleaseChannel=Latest, Architecture=x64)

Visual Studio 2022 compiler version 14.43.34808 is not a preferred version. Please use the latest preferred version 14.38.33130

@progress push 5%

Parsing headers for Game1Editor

 Running Internal UnrealHeaderTool D:\SpartaCoding\Game1\Game1.uproject D:\SpartaCoding\Game1\Intermediate\Build\Win64\Game1Editor\Development\Game1Editor.uhtmanifest -WarningsAsErrors -installed

Total of 6 written

Reflection code generated for Game1Editor in 0.8543577 seconds

@progress pop

Building Game1Editor...

Using Visual Studio 2022 14.43.34808 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.43.34808) and Windows 10.0.22621.0 SDK (C:\Program Files (x86)\Windows Kits\10).

Warning: Visual Studio 2022 compiler is not a preferred version

Determining max actions to execute in parallel (8 physical cores, 16 logical cores)

 Executing up to 8 processes, one per physical core

Using Parallel executor to run 11 action(s)

------ Building 11 action(s) started ------

[1/11] Resource Default.rc2

[2/11] Compile [x64] SharedPCH.UnrealEd.Project.ValApi.Cpp20.cpp

C:\Program Files\Epic Games\UE_5.4\Engine\Source\Runtime\Core\Public\Experimental\ConcurrentLinearAllocator.h(31): error C4668: '__has_feature'?(?? ?ó????????η????Ǿ??? ????Ƿ?'#if/#elif'?? ???ϴ?'0'????ٲ???

C:\Program Files\Epic Games\UE_5.4\Engine\Source\Runtime\Core\Public\Experimental\ConcurrentLinearAllocator.h(31): error C4067: ?ó??????ù? ????? ????? ??? ?ū? ???ϴ? ? ?ٲ?????? ???մϴ?

C:\Program Files\Epic Games\UE_5.4\Engine\Source\Runtime\Engine\Classes\Engine\SkeletalMesh.h(930): warning C4996: 'FBoneMirrorInfo': FBoneMirrorInfo is deprecated. Please use UMirrorDataTable for mirroring support. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.

Total time in Parallel executor: 19.54 seconds

Total execution time: 23.91 seconds



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