
* 겪고 있는 문제 상황을 최대한 자세하게 작성해주세요.
* 문제 해결을 위해 어떤 시도를 해보았는지 구체적으로 함께 알려주세요.

강의 5-5 를 수강하며 광고를 붙이기 위해 Package Manager에서 Advertisement Legacy를 깔고 오토 리솔루션 어쩌구도 깔라고 알림이 와서 깔았는데
설치하고 나니 위와같은 에러가 떳습니다 이후 https://geukggom.tistory.com/146 이 글을 참고해 첫번째 문제를 해결했는데 다시 유니티를 실행하니
아래와 같이 resulving Android Dependencies가 0% 에서 올라가지 않고 콘솔창에도 오류가 나오고 있습니다 해결방법좀 부탁드리겠습니다.

Win32Exception: ApplicationName='C:\unity project\FindRtan\Temp\PlayServicesResolverGradle\gradlew.bat', CommandLine='--no-daemon -b "C:\unity project\FindRtan\Temp\PlayServicesResolverGradle\PlayServicesResolver.scripts.download_artifacts.gradle" "-PANDROID_HOME=C:/Program Files/Unity/Hub/Editor/2022.3.17f1/Editor/Data/PlaybackEngines/AndroidPlayer\SDK" "-PTARGET_DIR=C:\unity project\FindRtan\Assets\Plugins\Android" "-PMAVEN_REPOS=https://maven.google.com/" "-PPACKAGES_TO_COPY=com.unity3d.ads:unity-ads:[4.12.0,4.13[" "-PUSE_JETIFIER=0" "-PDATA_BINDING_VERSION=7.1.2"', CurrentDirectory='C:\unity project\FindRtan\Temp\PlayServicesResolverGradle', Native error= 지정된 파일을 찾을 수 없습니다.
System.Diagnostics.Process.StartWithCreateProcess (System.Diagnostics.ProcessStartInfo startInfo) (at <0176c56e11184037ab8bba48ad8e5607>:0)
System.Diagnostics.Process.Start () (at <0176c56e11184037ab8bba48ad8e5607>:0)
(wrapper remoting-invoke-with-check) System.Diagnostics.Process.Start()
GooglePlayServices.CommandLine.RunViaShell (System.String toolPath, System.String arguments, System.String workingDirectory, System.Collections.Generic.Dictionary`2[TKey,TValue] envVars, GooglePlayServices.CommandLine+IOHandler ioHandler, System.Boolean useShellExecution, System.Boolean stdoutRedirectionInShellMode) (at <6107d0e161ea44f5b1a06a3cb63d4bc0>:0)
GooglePlayServices.CommandLine.Run (System.String toolPath, System.String arguments, System.String workingDirectory, System.Collections.Generic.Dictionary`2[TKey,TValue] envVars, GooglePlayServices.CommandLine+IOHandler ioHandler) (at <6107d0e161ea44f5b1a06a3cb63d4bc0>:0)
GooglePlayServices.CommandLine+<RunAsync>c__AnonStorey0.<>m__1 () (at <6107d0e161ea44f5b1a06a3cb63d4bc0>:0)
System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) (at <17d9ce77f27a4bd2afb5ba32c9bea976>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <17d9ce77f27a4bd2afb5ba32c9bea976>:0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <17d9ce77f27a4bd2afb5ba32c9bea976>:0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) (at <17d9ce77f27a4bd2afb5ba32c9bea976>:0)
System.Threading.ThreadHelper.ThreadStart () (at <17d9ce77f27a4bd2afb5ba32c9bea976>:0)
UnityEngine.<>c:<RegisterUECatcher>b__0_0(Object, UnhandledExceptionEventArgs)
