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Advertisement Legacy 를 설치한 후 오류코드
게임 개발이 처음이어도 쉽게 배우는 모바일 게임 개발 v0
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* 겪고 있는 문제 상황을 최대한 자세하게 작성해주세요.

* 문제 해결을 위해 어떤 시도를 해보았는지 구체적으로 함께 알려주세요.


5-6 강의 초반부를 따라 Advertisement Legacy 를 설치했는데 오류코드가 발생해서 질문드립니다.



스파르타 즉문즉답



Win32Exception: ApplicationName='C:\Users\0000k\FindRtan\Temp\PlayServicesResolverGradle\gradlew.bat', CommandLine='--no-daemon -b "C:\Users\0000k\FindRtan\Temp\PlayServicesResolverGradle\PlayServicesResolver.scripts.download_artifacts.gradle" "-PANDROID_HOME=C:/Program Files/Unity/Hub/Editor/2022.3.17f1/Editor/Data/PlaybackEngines/AndroidPlayer\SDK" "-PTARGET_DIR=C:\Users\0000k\FindRtan\Assets\Plugins\Android" "-PMAVEN_REPOS=https://maven.google.com/" "-PPACKAGES_TO_COPY=com.unity3d.ads:unity-ads:[4.12.0,4.13[" "-PUSE_JETIFIER=0" "-PDATA_BINDING_VERSION=7.1.2"', CurrentDirectory='C:\Users\0000k\FindRtan\Temp\PlayServicesResolverGradle', Native error= 지정된 파일을 찾을 수 없습니다.


System.Diagnostics.Process.StartWithCreateProcess (System.Diagnostics.ProcessStartInfo startInfo) (at <0176c56e11184037ab8bba48ad8e5607>:0)

System.Diagnostics.Process.Start () (at <0176c56e11184037ab8bba48ad8e5607>:0)

(wrapper remoting-invoke-with-check) System.Diagnostics.Process.Start()

GooglePlayServices.CommandLine.RunViaShell (System.String toolPath, System.String arguments, System.String workingDirectory, System.Collections.Generic.Dictionary`2[TKey,TValue] envVars, GooglePlayServices.CommandLine+IOHandler ioHandler, System.Boolean useShellExecution, System.Boolean stdoutRedirectionInShellMode) (at <6107d0e161ea44f5b1a06a3cb63d4bc0>:0)

GooglePlayServices.CommandLine.Run (System.String toolPath, System.String arguments, System.String workingDirectory, System.Collections.Generic.Dictionary`2[TKey,TValue] envVars, GooglePlayServices.CommandLine+IOHandler ioHandler) (at <6107d0e161ea44f5b1a06a3cb63d4bc0>:0)

GooglePlayServices.CommandLine+<RunAsync>c__AnonStorey0.<>m__1 () (at <6107d0e161ea44f5b1a06a3cb63d4bc0>:0)

System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) (at <17d9ce77f27a4bd2afb5ba32c9bea976>:0)

System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <17d9ce77f27a4bd2afb5ba32c9bea976>:0)

System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <17d9ce77f27a4bd2afb5ba32c9bea976>:0)

System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) (at <17d9ce77f27a4bd2afb5ba32c9bea976>:0)

System.Threading.ThreadHelper.ThreadStart () (at <17d9ce77f27a4bd2afb5ba32c9bea976>:0)

UnityEngine.<>c:<RegisterUECatcher>b__0_0(Object, UnhandledExceptionEventArgs)


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