
* 겪고 있는 문제 상황을 최대한 자세하게 작성해주세요.
* 문제 해결을 위해 어떤 시도를 해보았는지 구체적으로 함께 알려주세요.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Cat : MonoBehaviour
{
public GameObject hungryCat;
public GameObject fullCat;
public RectTransform front;
public int type;
float full = 5.0f;
float energy = 0.0f;
float speed = 0.05f;
bool isFull = false;
// Start is called before the first frame update
void Start()
{
float x = Random.Range(-9.0f, 9.0f);
float y = 30f;
transform.position = new Vector2(x, y);
if(type==1)
{
speed = 0.05f;
full = 5f;
}
else if(type==2)
{
speed = 0.02f;
full = 10f;
}
}
// Update is called once per frame
void Update()
{
if (energy<full)
{
transform.position += Vector3.down * speed;
if (transform.position.y < -16.0f)
{
GameManager.Instance.GameOver();
}
}
else
{
if(transform.position.x>0)
{
transform.position += Vector3.right*speed;
}
else
{
transform.position += Vector3.left*speed;
}
}
}
private void OnTriggerEnter2D(Collider2D collision)
{
if(collision.gameObject.CompareTag("Food"))
{
if(energy < full)
{
energy += 1.0f;
front.localScale = new Vector3(energy / full, 1.0f, 1.0f);
Destroy(collision.gameObject);
if (energy == 5.0f)
{
if (isFull==false)
{
isFull = true;
hungryCat.SetActive(false); ;
fullCat.SetActive(true);
Destroy(gameObject, 2.0f);
GameManager.Instance.AddScore();
}
}
}
}
}
}
cat.cs 코드입니다
