
* 겪고 있는 문제 상황을 최대한 자세하게 작성해주세요.
* 문제 해결을 위해 어떤 시도를 해보았는지 구체적으로 함께 알려주세요.
숙제를 했는데 되지 않아 힌트에 해설을 봐도 문제를 모르겠어요.
보고 계신 화면 전체를 캡처해 주시면, 튜

터님들이 빠르게 상황을 이해할 수 있어요.
작성한 코드 및 에러 메세지
[게임매니저 스크립트]
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class GameManager : MonoBehaviour
{
public static GameManager Instance;
public GameObject normalCat;
public GameObject fatCat;
public GameObject pirateCat;
public GameObject retryBtn;
public RectTransform levelFront;
public Text levelTxt;
int level = 0;
int score = 0;
private void Awake()
{
if(Instance == null)
{
Instance = this;
}
Application.targetFrameRate = 60;
Time.timeScale = 1.0f;
}
// Start is called before the first frame update
void Start()
{
InvokeRepeating("MakeCat", 0f, 1f);
}
// Update is called once per frame
void Update()
{
}
void MakeCat()
{
Instantiate(normalCat);
if(level == 1)
{
int p = Random.Range(0, 10);
if(p < 2) Instantiate(normalCat);
}
else if(level == 2)
{
int p = Random.Range(0, 10);
if (p < 5) Instantiate(normalCat);
}
else if(level >= 3)
{
Instantiate(fatCat);
}
else if (level >= 4)
{
Instantiate(pirateCat);
}
}
public void GameOver()
{
retryBtn.SetActive(true);
Time.timeScale = 0.0f;
}
public void AddScore()
{
score++;
level = score / 5;
levelTxt.text = level.ToString();
levelFront.localScale = new Vector3((score - level * 5) / 5.0f, 1f, 1f);
}
}
[cat 스크립트]
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Cat : MonoBehaviour
{
public GameObject hungryCat;
public GameObject fullCat;
public RectTransform front;
public int type;
float full = 5.0f;
float energy = 0.0f;
float speed = 0.05f;
bool isFull = false;
// Start is called before the first frame update
void Start()
{
float x = Random.Range(-9.0f, 9.0f);
float y = 30.0f;
transform.position = new Vector2(x, y);
if (type == 1)
{
speed = 0.05f;
full = 5f;
}
else if (type == 2)
{
speed = 0.02f;
full = 10f;
}
else if (type == 3)
{
speed = 0.1f;
full = 5f;
}
}
// Update is called once per frame
void Update()
{
if (energy < full)
{
transform.position += Vector3.down * speed;
if(transform.position.y < -16.0f)
{
GameManager.Instance.GameOver();
}
}
else
{
if(transform.position.x >0)
{
transform.position += Vector3.right * 0.05f;
}
else
{
transform.position += Vector3.left * 0.05f;
}
}
}
private void OnTriggerEnter2D(Collider2D collision)
{
if(collision.gameObject.CompareTag("Food"))
{
if(energy < full)
{
energy += 1.0f;
front.localScale = new Vector3(energy / full, 1, 1);
Destroy(collision.gameObject);
if(energy == 5.0f)
{
if(!isFull)
{
isFull = true;
hungryCat.SetActive(false);
fullCat.SetActive(true);
Destroy(gameObject, 3.0f);
GameManager.Instance.AddScore();
}
}
}
}
}
}
