
* 겪고 있는 문제 상황을 최대한 자세하게 작성해주세요.
* 문제 해결을 위해 어떤 시도를 해보았는지 구체적으로 함께 알려주세요.
안녕하세요. 현재 5 주차 광고 붙이기 진행 중 입니다.
폰트 문제인가 싶어, 모두 LegacyRuntime으로 폰트를 수정해도 문제고,
제공받은 폰트로 수정해도 오류가 생깁니다.
오류 콘솔창을 보면
adsManager:Awake() (at Assets/Scripts/adsManager.cs:28)
이 부분이 문제인가 싶어서 확인해도 수정 할 방법이 없네요.. 스택오버플로우에도 동일한 문제는 보이지 않아 질문 드립니다!
항상 고생 많으십니다.


adsManager.cs
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Advertisements;
public class adsManager : MonoBehaviour
{
public static adsManager I;
string adType;
string gameId;
void Awake()
{
I = this;
if (Application.platform == RuntimePlatform.IPhonePlayer)
{
adType = "Rewarded_iOS";
gameId = "5362444";
}
else
{
adType = "Rewarded_Android";
gameId = "5362445";
}
Advertisement.Initialize(gameId, true);
}
public void ShowRewardAd()
{
if (Advertisement.IsReady())
{
ShowOptions options = new ShowOptions { resultCallback = ResultAds };
Advertisement.Show(adType, options);
}
}
void ResultAds(ShowResult result)
{
switch (result)
{
case ShowResult.Failed:
Debug.LogError("광고 보기에 실패했습니다.");
break;
case ShowResult.Skipped:
Debug.Log("광고를 스킵했습니다.");
break;
case ShowResult.Finished:
// 광고 보기 보상 기능
gameManager.I.retryGame();
break;
}
}
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class endTxt : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
public void retryGame()
{
adsManager.I.ShowRewardAd();
}
}
using System.Collections;
using System.Collections.Generic;
using Unity.VisualScripting;
using UnityEngine;
using UnityEngine.UI;
using System.Linq;
using Unity.VisualScripting.Antlr3.Runtime.Misc;
using UnityEngine.Rendering;
using UnityEngine.SceneManagement;
public class gameManager : MonoBehaviour
{
public Text timeTxt;
public GameObject card;
float time;
public static gameManager I;
public GameObject firstCard;
public GameObject secondCard;
public GameObject endTxt; // txt가 아닌, gameObject로 해야 제어 가능!
public AudioClip match;
public AudioSource audioSource;
private void Awake()
{
I = this;
}
// Start is called before the first frame update
void Start()
{
Time.timeScale = 1.0f;
int[] rtans = { 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7 };
rtans = rtans.OrderBy(item => Random.Range(-1.0f, 1.0f)).ToArray();
for(int i = 0; i < 16; i++)
{
GameObject newCard = Instantiate(card);
newCard.transform.parent = GameObject.Find("cards").transform;
float x = (i / 4) * 1.4f - 2.1f;
float y = (i % 4) * 1.4f - 3.0f;
newCard.transform.position = new Vector3(x, y, 0);
string rtanName = "rtan" + rtans[i].ToString();
newCard.transform.Find("front").GetComponent<SpriteRenderer>().sprite = Resources.Load<Sprite>(rtanName);
}
}
// Update is called once per frame
void Update()
{
time += Time.deltaTime;
timeTxt.text = time.ToString("N2");
if (time > 3.0f)
{
endTxt.SetActive(true);
Time.timeScale = 0.0f;
}
}
public void isMatched()
{
string firstCardImage = firstCard.transform.Find("front").GetComponent<SpriteRenderer>().sprite.name;
string secondCardImage = secondCard.transform.Find("front").GetComponent<SpriteRenderer>().sprite.name;
if(firstCardImage == secondCardImage)
{
//audio
audioSource.PlayOneShot(match);
firstCard.GetComponent<card>().destroyCard();
secondCard.GetComponent<card>().destroyCard();
int cardsLeft = GameObject.Find("cards").transform.childCount;
if(cardsLeft == 2)
{
endTxt.SetActive(true);
Time.timeScale = 0.0f;
}
}
else
{
firstCard.GetComponent<card>().closeCard();
secondCard.GetComponent<card>().closeCard();
}
firstCard = null;
secondCard = null;
}
void GameEnd()
{
Time.timeScale = 0f;
endTxt.SetActive(true);
}
public void retryGame()
{
SceneManager.LoadScene("MainScene");
}
}
ArgumentException: Arial.ttf is no longer a valid built in font. Please use LegacyRuntime.ttf
UnityEngine.Advertisements.Placeholder.CreateButton (UnityEngine.GameObject canvasGameObject, System.Int32 x, System.Int32 y, System.Int32 width, System.Int32 height, UnityEngine.Vector2 anchorMin, UnityEngine.Vector2 anchorMax, System.String buttonText, UnityEngine.Events.UnityAction onButtonClick) (at ./Library/PackageCache/com.unity.ads@3.7.5/Runtime/Advertisement/Platform/Editor/Placeholder.cs:159)
UnityEngine.Advertisements.Placeholder.CreatePlaceholder (UnityEngine.GameObject canvasGameObject, UnityEngine.Texture2D texture, System.Int32 textureWidth, System.Int32 textureHeight) (at ./Library/PackageCache/com.unity.ads@3.7.5/Runtime/Advertisement/Platform/Editor/Placeholder.cs:122)
UnityEngine.Advertisements.Placeholder.Awake () (at ./Library/PackageCache/com.unity.ads@3.7.5/Runtime/Advertisement/Platform/Editor/Placeholder.cs:37)
UnityEngine.Advertisements.Advertisement:Initialize(String, Boolean)
adsManager:Awake() (at Assets/Scripts/adsManager.cs:28)
