
* 겪고 있는 문제 상황을 최대한 자세하게 작성해주세요.
* 문제 해결을 위해 어떤 시도를 해보았는지 구체적으로 함께 알려주세요.
balloon_die라는 animaion을 만들어놨는데 잘 적용이 된건지 모르겠어요..
balloon animation을 더블클릭했을때 make transition만 화살표 처리 해놓으면 되는건가요??
네모 박스에 부딪혀도 빨강색으로 변하며 터지지않는데요,, 영상을 아무리 돌려봐도 모르겠습니다..
마지막으로 위에서 떨어지는 네모가 원에 부딪혔을때 에러도같이출력이 됩니다.
[Animator is not playing an AnimatorController
UnityEngine.Animator:SetBool (string,bool)
gameManager:gameOver () (at Assets/Scripts/gameManager.cs:51)
squrae:OnCollisionEnter2D (UnityEngine.Collision2D) (at Assets/Scripts/squrae.cs:27)]


# gameManager.cs
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
public class gameManager : MonoBehaviour
{
public Text timeTxt;
public GameObject square;
float alive = 0f;
public GameObject endPanel;
public static gameManager I;
public Text thisScoreTxt;
bool isRunning = true;
public Text maxScoreTxt;
public Animator anim;
void Awake()
{
I = this;
}
// Start is called before the first frame update
void Start()
{
Time.timeScale = 1f;
InvokeRepeating("makeSquare", 0.0f, 0.5f);
}
// Update is called once per frame
void Update()
{
if (isRunning)
{
alive += Time.deltaTime;
timeTxt.text = alive.ToString("N2");
}
}
void makeSquare()
{
Instantiate(square);
}
public void gameOver()
{
isRunning = false;
anim.SetBool("isDie", true);
Invoke("timeStop", 0.5f);
Time.timeScale = 0f;
endPanel.SetActive(true);
thisScoreTxt.text = alive.ToString("N2");
if(PlayerPrefs.HasKey("bestscore") == false)
{
PlayerPrefs.SetFloat("bestscore", alive);
}
else
{
if(alive > PlayerPrefs.GetFloat("bestscore"))
{
PlayerPrefs.SetFloat("bestscore", alive);
}
}
float maxScore = PlayerPrefs.GetFloat("bestscore");
maxScoreTxt.text = maxScore.ToString("N2");
}
public void retry()
{
SceneManager.LoadScene("MainScene");
}
void timeStop()
{
Time.timeScale = 0f;
}
}
# square. cs
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class squrae : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
float x =Random.Range(-3f, 3f);
float y = Random.Range(33f, 5f);
transform.position = new Vector3(x, y, 0);
float size = Random.Range(0.5f, 1.5f);
transform.localScale = new Vector3(size, size, 0);
}
// Update is called once per frame
void Update()
{
}
void OnCollisionEnter2D(Collision2D coll)
{
if (coll.gameObject.tag == "balloon")
{
gameManager.I.gameOver();
}
}
}
