
* 겪고 있는 문제 상황을 최대한 자세하게 작성해주세요.
* 문제 해결을 위해 어떤 시도를 해보았는지 구체적으로 함께 알려주세요.
빗방울에 맞으면 점수가 오르게끔 설정을 하였는데,
오류만 빗방울 맞을때마다 생성이 되네요,,확인부탁드려도 될까요??
오류는
NullReferenceException: Object reference not set to an instance of an object
rain.OnCollisionEnter2D (UnityEngine.Collision2D coll) (at Assets/Script/rain.cs:56)
위와 같습니다. 56번줄을 확인해봐도 어디서 NULL값을 어떻게 다뤄야할지 모르겠어요

# gameManager 소스입니다.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class GameManager : MonoBehaviour
{
public GameObject rain;
public static GameManager I;
public Text scoreText;
int totalScore;
// Start is called before the first frame update
void Start()
{
InvokeRepeating("makeRain", 0, 0.5f);
}
// Update is called once per frame
void Update()
{
}
void makeRain()
{
Instantiate(rain);
}
public void addScore(int score)
{
totalScore += score;
scoreText.text = totalScore.ToString();
}
}
#------------------------------------------ rain.cs 소스입니다.----------------------------------------
using System.Collections;
using System.Collections.Generic;
using System.Drawing;
using UnityEngine;
using Color = System.Drawing.Color;
public class rain : MonoBehaviour
{
int type;
float size;
int score;
// Start is called before the first frame update
void Start()
{
float x = Random.Range(-2.7f, 2.7f);
float y = Random.Range(3.0f, 5.0f);
transform.position = new Vector3(x, y, 0);
type = Random.Range(1, 4);
if(type == 1)
{
size = 1.2f;
score = 3;
GetComponent<SpriteRenderer>().color = new UnityEngine.Color(100 / 255f, 100 / 255f, 255 / 255f, 255 / 255f);
}
else if(type == 2)
{
size = 1.0f;
score = 2;
GetComponent<SpriteRenderer>().color = new UnityEngine.Color(130 / 255f, 130 / 255f, 255 / 255f, 255 / 255f);
}
else
{
size = 0.8f;
score = 1;
GetComponent<SpriteRenderer>().color = new UnityEngine.Color(150 / 255f, 150 / 255f, 255 / 255f, 255 / 255f);
}
transform.localScale = new Vector3(size, size, 0);
}
// Update is called once per frame
void Update()
{
}
void OnCollisionEnter2D(Collision2D coll)
{
if (coll.gameObject.tag == "ground")
{
Destroy(gameObject);
}
if(coll.gameObject.tag == "rtan")
{
Destroy(gameObject);
GameManager.I.addScore(score);
}
}
}
