
* 겪고 있는 문제 상황을 최대한 자세하게 작성해주세요.
* 문제 해결을 위해 어떤 시도를 해보았는지 구체적으로 함께 알려주세요.
fatcat이 레벨3에 도달하면 보여야되는데 안 보입니다ㅣ
아 그리고 고양이가 끝에 도달하지않았는데 게임이 자동으로 gameover가 됩니다...
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gameManager.cs
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class gameManager : MonoBehaviour
{
public GameObject dog;
public GameObject food;
public GameObject normalCat;
public GameObject fatCat;
public GameObject retryBtn;
public Text levelText;
public GameObject levelFront;
public static gameManager I;
int level = 0;
int cat = 0;
void Awake()
{
I = this;
}
// Start is called before the first frame update
void Start()
{
InvokeRepeating("makeFood", 0.0f, 0.2f);
InvokeRepeating("makeCat", 0.0f, 1f);
}
// Update is called once per frame
void Update()
{
}
void makeFood()
{
float x = dog.transform.position.x;
float y = dog.transform.position.y + 2.0f;
Instantiate(food, new Vector3(x, y, 0), Quaternion.identity);
}
void makeCat()
{
Instantiate(normalCat);
if (level == 1)
{
float p = Random.Range(0, 10);
if (p < 2) Instantiate(normalCat);
}
else if (level ==2 )
{
float p =Random.Range(0, 10);
if (p < 5 ) Instantiate(normalCat);
}
else if(level >=3)
{
float p = Random.Range(0, 10);
if(p <6) Instantiate(normalCat);
Instantiate(fatCat);
}
}
public void gameOver()
{
retryBtn.SetActive(true);
Time.timeScale = 0f;
}
public void addCat()
{
cat += 1;
level = cat/5;
levelText.text = level.ToString();
levelFront.transform.localScale = new Vector3((cat - level * 5) / 5.0f, 1.0f, 1.0f);
}
}
cat.cs
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class cat : MonoBehaviour
{
float full = 5f;
float energy = 0f;
bool isFull = false;
public int type;
// Start is called before the first frame update
void Start()
{
float x = Random.Range(-8.5f, 8.5f);
float y = 30f;
if (type == 1)
{
full = 10.0f;
}
transform.position = new Vector3(x, y, 0);
}
// Update is called once per frame
void Update()
{
if(energy < full)
{
if(type == 0)
{
transform.position += new Vector3(0.0f, -0.01f, 0.0f);
}
else if (type == 1)
{
transform.position += new Vector3(0.0f, -0.008f, 0.0f);
}
if(transform.position.y < -16f)
{
gameManager.I.gameOver();
}
}
else
{
if(transform.position.x > 0)
{
transform.position += new Vector3(0.01f, 0, 0);
}
else
{
transform.position += new Vector3(-0.009f, 0, 0);
}
Destroy(gameObject, 3f);
}
}
void OnTriggerEnter2D(Collider2D coll)
{
if (coll.gameObject.tag == "food")
{
if (energy < full)
{
energy += 1.0f;
Destroy(coll.gameObject);
gameObject.transform.Find("hungry/Canvas/front").transform.localScale = new Vector3(energy / full, 1.0f, 1.0f);
}
else
{
if(isFull == false)
{
gameManager.I.addCat();
gameObject.transform.Find("hungry").gameObject.SetActive(false);
gameObject.transform.Find("full").gameObject.SetActive(true);
isFull = true;
}
}
}
}
}
