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* 겪고 있는 문제 상황을 최대한 자세하게 작성해주세요.

* 문제 해결을 위해 어떤 시도를 해보았는지 구체적으로 함께 알려주세요.


부팅 할 때도 오류가 전혀 없고, 게임 실행할 때에도 끝까지 오류가 전혀 없습니다. 그런데, 빌드 만 하면 오류가 지난번과 같은 오류가 뜨네요.

Unity Hub3.4.2 , editor 2021.3.26f1 입니다.



스파르타 즉문즉답




작성한 코드 및 에러 메세지 오류가 너무 많아서 죄송합니다.

1.Unable to find player assembly: Library/PlayerScriptAssemblies/UnityEngine.TestRunner.dll
UnityEngine.Debug:LogWarning (object)
Unity.Burst.Editor.BurstAotCompiler:OnPostBuildPlayerScriptDLLsImpl (Unity.Burst.Editor.BurstAotCompiler/BurstAOTSettings,UnityEditor.Compilation.Assembly[]) (at Library/PackageCache/com.unity.burst@1.8.4/Editor/BurstAotCompiler.cs:493)
Unity.Burst.Editor.BurstAOTCompilerPostprocessor:DoGenerate (UnityEditor.Compilation.Assembly[]) (at Library/PackageCache/com.unity.burst@1.8.4/Editor/BurstAotCompiler.cs:265)
Unity.Burst.Editor.BurstAOTCompilerPostprocessor:OnPostBuildPlayerScriptDLLs (UnityEditor.Build.Reporting.BuildReport) (at Library/PackageCache/com.unity.burst@1.8.4/Editor/BurstAotCompiler.cs:189)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

2.Starting a Gradle Daemon, 1 incompatible Daemon could not be reused, use --status for details
> Configure project :launcher
WARNING: The option setting 'android.enableR8=false' is deprecated.
It will be removed in version 5.0 of the Android Gradle plugin.
You will no longer be able to disable R8

UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

3.
FAILURE: Build failed with an exception.
* Where:
Build file 'C:\One\Rtan receiving rainwater\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\build.gradle' line: 31

* What went wrong:
A problem occurred evaluating project ':unityLibrary'.
> Could not find method android() for arguments [build_94kqgqle1kaym5ehftmxv44tu$_run_closure3@630bc3a6] on project ':unityLibrary' of type org.gradle.api.Project.

* Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.

* Get more help at https://help.gradle.org

BUILD FAILED in 7s
Picked up JAVA_TOOL_OPTIONS: -Dfile.encoding=UTF-8

UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

4.CommandInvokationFailure: Gradle build failed. 
C:\Program Files\Unity\Hub\Editor\2021.3.26f1\Editor\Data\PlaybackEngines\AndroidPlayer\OpenJDK\bin\java.exe -classpath "C:\Program Files\Unity\Hub\Editor\2021.3.26f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle-launcher-6.1.1.jar" org.gradle.launcher.GradleMain "-Dorg.gradle.jvmargs=-Xmx4096m" "bundleRelease"

Environment Variables:
EFC_7712 = 1
USERDOMAIN = FLYING
ProgramFiles = C:\Program Files
TMP = C:\Users\ufo76\AppData\Local\Temp
PROCESSOR_ARCHITECTURE = AMD64
PROCESSOR_REVISION = 8c02
OneDriveConsumer = C:\Users\ufo76\OneDrive
OS = Windows_NT
CHROME_CRASHPAD_PIPE_NAME = \\.\pipe\crashpad_21920_LHRTXVRSTXGCGBDF
PROCESSOR_IDENTIFIER = Intel64 Family 6 Model 140 Stepping 2, GenuineIntel
ProgramW6432 = C:\Program Files
USERPROFILE = C:\Users\ufo76
JAVA_HOME = C:\Program Files\Unity\Hub\Editor\2021.3.26f1\Editor\Data\PlaybackEngines\AndroidPlayer\OpenJDK
CommonProgramFiles = C:\Program Files\Common Files
DriverData = C:\Windows\System32\Drivers\DriverData
ComSpec = C:\Windows\system32\cmd.exe
AMPLITUDE_API_KEY = 28f3cae0b33b8b3702120c9ed1a935aa
PSModulePath = C:\Program Files\WindowsPowerShell\Modules;C:\Windows\system32\WindowsPowerShell\v1.0\Modules
ANDROID_NDK_ROOT = C:\Program Files\Unity\Hub\Editor\2021.3.26f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK
SystemRoot = C:\Windows
HEAP_CLIENT_TOKEN = 1717415662
NUMBER_OF_PROCESSORS = 8
ZES_ENABLE_SYSMAN = 1
WOOTRIC_CLIENT_TOKEN = NPS-aa8be4c3
JAVA_TOOL_OPTIONS = -Dfile.encoding=UTF-8
DEBUG_ENV_VAR = UnityHub
BURST_ANDROID_MIN_API_LEVEL = 22
TEMP = C:\Users\ufo76\AppData\Local\Temp
Path = C:\Program Files\Eclipse Foundation\jdk-8.0.302.8-hotspot\bin;C:\Program Files\Microsoft\jdk-11.0.16.101-hotspot\bin;C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;C:\Windows\System32\WindowsPowerShell\v1.0\;C:\Windows\System32\OpenSSH\;C:\Program Files\Microsoft SQL Server\150\Tools\Binn\;C:\Program Files\Microsoft SQL Server\Client SDK\ODBC\170\Tools\Binn\;C:\Program Files\dotnet\;C:\Program Files\Microsoft SQL Server\130\Tools\Binn\;C:\Users\ufo76\AppData\Local\Microsoft\WindowsApps;C:\Users\ufo76\.dotnet\tools
USERNAME = ufo76
COMPUTERNAME = FLYING
PATHEXT = .COM;.EXE;.BAT;.CMD;.VBS;.VBE;.JS;.JSE;.WSF;.WSH;.MSC
SystemDrive = C:
ALLUSERSPROFILE = C:\ProgramData
SENTRY_ACCESS_TOKEN = 3df78d9e53f8456aa90fbae044ce1a6261421ab1d0014674bc2e933477289017
HEAP_CLIENT_TOKEN_STAGING = 3786794399
PUBLIC = C:\Users\Public
windir = C:\Windows
HOMEPATH = \Users\ufo76
AMPLITUDE_API_KEY_STAGING = 83ee04fccc67e4fcc7dd527c4c6f1e21
CommonProgramFiles(x86) = C:\Program Files (x86)\Common Files
APPDATA = C:\Users\ufo76\AppData\Roaming
OneDrive = C:\Users\ufo76\OneDrive
PROCESSOR_LEVEL = 6
CommonProgramW6432 = C:\Program Files\Common Files
ProgramFiles(x86) = C:\Program Files (x86)
SESSIONNAME = Console
LOGONSERVER = \\FLYING
LOCALAPPDATA = C:\Users\ufo76\AppData\Local
LAUNCH_DARKLY_CLIENT_TOKEN = 60a7e30fafc7e60e33446283
LAUNCH_DARKLY_CLIENT_TOKEN_STAGING = 60a7e30fafc7e60e33446282
HOMEDRIVE = C:
USERDOMAIN_ROAMINGPROFILE = FLYING
ProgramData = C:\ProgramData
ORIGINAL_XDG_CURRENT_DESKTOP = undefined

stderr[

FAILURE: Build failed with an exception.

* Where:
Build file 'C:\One\Rtan receiving rainwater\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\build.gradle' line: 31

* What went wrong:
A problem occurred evaluating project ':unityLibrary'.
> Could not find method android() for arguments [build_94kqgqle1kaym5ehftmxv44tu$_run_closure3@630bc3a6] on project ':unityLibrary' of type org.gradle.api.Project.

* Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.

* Get more help at https://help.gradle.org

BUILD FAILED in 7s
Picked up JAVA_TOOL_OPTIONS: -Dfile.encoding=UTF-8
]
stdout[
Starting a Gradle Daemon, 1 incompatible Daemon could not be reused, use --status for details

> Configure project :launcher
WARNING: The option setting 'android.enableR8=false' is deprecated.
It will be removed in version 5.0 of the Android Gradle plugin.
You will no longer be able to disable R8
]
exit code: 1
UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <1c841d386f1a44d3be06431d094b061b>:0)
UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <1c841d386f1a44d3be06431d094b061b>:0)
UnityEditor.Android.Command.Run (System.String command, System.String args, System.String workingdir, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <1c841d386f1a44d3be06431d094b061b>:0)
UnityEditor.Android.AndroidJavaTools.RunJava (System.String args, System.String workingdir, System.Action`1[T] progress, System.String error) (at <1c841d386f1a44d3be06431d094b061b>:0)
UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, Unity.Android.Gradle.AndroidGradle androidGradle, System.String workingdir, System.String task, System.Action`1[T] progress) (at <1c841d386f1a44d3be06431d094b061b>:0)
Rethrow as GradleInvokationException: Gradle build failed
UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, Unity.Android.Gradle.AndroidGradle androidGradle, System.String workingdir, System.String task, System.Action`1[T] progress) (at <1c841d386f1a44d3be06431d094b061b>:0)
UnityEditor.Android.PostProcessor.Tasks.BuildGradleProject.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <1c841d386f1a44d3be06431d094b061b>:0)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <1c841d386f1a44d3be06431d094b061b>:0)
Rethrow as BuildFailedException: Exception of type 'UnityEditor.Build.BuildFailedException' was thrown.
UnityEditor.Android.PostProcessor.CancelPostProcess.AbortBuild (System.String title, System.String message, System.Exception ex) (at <1c841d386f1a44d3be06431d094b061b>:0)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <1c841d386f1a44d3be06431d094b061b>:0)
UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, AndroidPlayerBuildProgram.Data.AndroidPlayerBuildProgramOutput buildProgramOutput) (at <1c841d386f1a44d3be06431d094b061b>:0)
UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <1c841d386f1a44d3be06431d094b061b>:0)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.Int32 subtarget, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <8117508d098d40e7b6cab2e14abb2fdc>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)

5.Build completed with a result of 'Failed' in 389 seconds (388883 ms)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

6.UnityEditor.BuildPlayerWindow+BuildMethodException: 4 errors
  at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002da] in <8117508d098d40e7b6cab2e14abb2fdc>:0 
  at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in <8117508d098d40e7b6cab2e14abb2fdc>:0 
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)


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