
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class cat : MonoBehaviour
{
float full = 5f;
float energy = 0f;
bool isfull = false;
// Start is called before the first frame update
void Start()
{
float x = Random.Range(-8.5f, 8.5f);
float y = 30f;
transform.position = new Vector3(x, y, 0);
}
// Update is called once per frame
void Update()
{
if (energy < full)
{
transform.position += new Vector3(0, -0.05f, 0);
if (transform.position.y < -16f)
{
gameManager.I.gameOver();
}
}
else
{
if(transform.position.x > 0)
{
transform.position += new Vector3(0.05f, 0, 0);
}
else
{
transform.position += new Vector3(-0.05f, 0, 0);
}
Destroy(gameObject, 3f);
}
}
private void OnTriggerEnter2D(Collider2D coll)
{
if (coll.gameObject.tag == "food")
{
if (energy < full)
{
energy += 1f;
Destroy(coll.gameObject);
gameObject.transform.Find("hungry/Canvas/front").transform.localScale = new Vector3(energy / full, 1.0f, 1.0f);
}
else
{
if (isfull == false)
{
gameManager.I.addCat();
gameObject.transform.Find("hungry").gameObject.SetActive(false);
gameObject.transform.Find("full").gameObject.SetActive(true);
isfull = true;
}
}
}
}
}자세하게 작성해주세요.
* 문제 해결을 위해 어떤 시도를 해보았는지 구체적으로 함께 알려주세요.
고양이 내려오는속도 가 너무 빠르네요 조절하는 방법이 있을까요 ?
