
고양이 코드입니다.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class cat : MonoBehaviour
{
float full = 5f;
float energy = 0f;
bool isFull = false;
public int type;
// Start is called before the first frame update
void Start()
{
float x = Random.Range(-8.5f, 8.5f);
float y = 30f;
if (type == 1)
{
full = 10f;
}
if (type == 2)
{
full = 5f;
}
transform.position = new Vector3(x, y, 0);
}
// Update is called once per frame
void Update()
{
if (energy < full)
{
if (type == 0)
{
transform.position += new Vector3(0, -0.01f, 0);
}
else if (type == 1)
{
transform.position += new Vector3(0, -0.005f, 0);
}
else if (type == 2)
{
transform.position += new Vector3(0, -0.02f, 0);
}
if (transform.position.y < -16f)
{
// 게임오버!
gameManager.I.gameOver();
}
}
else
{
if (transform.position.x > 0)
{
transform.position += new Vector3(0.05f, 0.0f, 0.0f);
}
else
{
transform.position += new Vector3(-0.05f, 0.0f, 0.0f);
}
Destroy(gameObject, 3f);
}
}
void OnTriggerEnter2D(Collider2D coll)
{
if (coll.gameObject.tag == "food")
{
if (energy < full)
{
energy += 1f;
Destroy(coll.gameObject);
gameObject.transform.Find("hungry/Canvas/front").transform.localScale = new Vector3(energy / full, 1.0f, 1.0f);
}
else
{
if (isFull == false)
{
gameManager.I.addCat();
gameObject.transform.Find("hungry").gameObject.SetActive(false);
gameObject.transform.Find("full").gameObject.SetActive(true);
isFull = true;
}
}
}
}
}
게임매니저 코드입니다.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class gameManager : MonoBehaviour
{
public GameObject dog;
public GameObject food;
public GameObject normalCat;
public GameObject fatCat;
public GameObject pirateCat;
public GameObject retryBtn;
public Text levelText;
public GameObject levelFront;
public static gameManager I;
int level = 0;
int cat = 0;
void Awake()
{
I = this;
}
// Start is called before the first frame update
void Start()
{
Time.timeScale = 1f;
InvokeRepeating("makeFood", 0.0f, 0.05f);
InvokeRepeating("makeCat", 0.0f, 1f);
}
// Update is called once per frame
void Update()
{
}
void makeFood()
{
float x = dog.transform.position.x;
float y = dog.transform.position.y + 2.0f;
Instantiate(food, new Vector3(x, y, 0), Quaternion.identity);
}
void makeCat()
{
Instantiate(normalCat);
if (level == 1)
{
float p = Random.Range(0, 10);
if (p < 2) Instantiate(normalCat);
}
else if (level == 2)
{
float p = Random.Range(0, 10);
if (p < 5) Instantiate(normalCat);
}
else if (level == 3)
{
float p = Random.Range(0, 10);
if (p < 6) Instantiate(normalCat);
Instantiate(fatCat);
}
else if (level >= 4)
{
float p = Random.Range(0, 10);
if (p < 8) Instantiate(normalCat);
Instantiate(fatCat);
Instantiate(pirateCat);
}
}
public void gameOver()
{
retryBtn.SetActive(true);
Time.timeScale = 0.0f;
}
public void addCat()
{
cat += 1;
level = cat / 5;
levelText.text = level.ToString();
levelFront.transform.localScale = new Vector3((cat - level * 5) / 5.0f, 1.0f, 1.0f);
}
}
