
* 겪고 있는 문제 상황을 최대한 자세하게 작성해주세요.
* 문제 해결을 위해 어떤 시도를 해보았는지 구체적으로 함께 알려주세요.
고양이를 잡아도 level 의 front 바가 차지 않고 고양이 5마리를 잡아도 레벨이 안 올라갑니다
고양이가 배부름이 돼도 이미지가 배부름으로 변하지를 않아요
오류 코드도 안 뜨는데 뭐가 문젠지 모르겠네요


작성한 코드 및 에러 메세지
[GameManager.cs ]
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class GameManager : MonoBehaviour
{
public GameObject dog;
public GameObject food;
public GameObject normalCat;
public static GameManager I;
public GameObject retryBtn;
public Text levelText;
public GameObject levelfront;
int level = 0;
int cat = 0;
// Start is called before the first frame update
void Start()
{
InvokeRepeating("makeFood", 0.0f, 0.2f);
InvokeRepeating("makeCat", 0.0f, 1f);
}
// Update is called once per frame
void Update()
{
}
void makeFood()
{
float x = dog. transform.position .x;
float y = dog.transform.position .y + 2.0f;
Instantiate(food, new Vector3(x,y,0), Quaternion.identity );
}
void makeCat()
{
Instantiate(normalCat);
}
public void gameOver()
{
retryBtn.SetActive(true);
Time.timeScale = 0f;
}
void Awake()
{
I = this;
}
public void addCat()
{
cat += 1;
level = cat / 5;
levelText.text = level.ToString();
levelfront.transform.localScale = new Vector3((cat - level * 5) / 5.0f, 1.0f, 1.0f);
}
}
[cat.cs]
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class GameManager : MonoBehaviour
{
public GameObject dog;
public GameObject food;
public GameObject normalCat;
public static GameManager I;
public GameObject retryBtn;
public Text levelText;
public GameObject levelfront;
int level = 0;
int cat = 0;
// Start is called before the first frame update
void Start()
{
InvokeRepeating("makeFood", 0.0f, 0.2f);
InvokeRepeating("makeCat", 0.0f, 1f);
}
// Update is called once per frame
void Update()
{
}
void makeFood()
{
float x = dog. transform.position .x;
float y = dog.transform.position .y + 2.0f;
Instantiate(food, new Vector3(x,y,0), Quaternion.identity );
}
void makeCat()
{
Instantiate(normalCat);
}
public void gameOver()
{
retryBtn.SetActive(true);
Time.timeScale = 0f;
}
void Awake()
{
I = this;
}
public void addCat()
{
cat += 1;
level = cat / 5;
levelText.text = level.ToString();
levelfront.transform.localScale = new Vector3((cat - level * 5) / 5.0f, 1.0f, 1.0f);
}
}
