
* 겪고 있는 문제 상황을 최대한 자세하게 작성해주세요.
* 문제 해결을 위해 어떤 시도를 해보았는지 구체적으로 함께 알려주세요.
풍선이 터지는 애니메이션이 작동하지 않는데 어느 부분이 잘못됐을까요?

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
public class GameManager : MonoBehaviour
{
public GameObject square;
public GameObject endPanel;
public Text timeTxt;
public Text thisScoreTxt;
public Text maxScoreTxt;
public Animator anim;
float alive = 0f;
bool isRunning = true;
public static GameManager I;
void Awake()
{
I = this;
}
// Start is called before the first frame update
void Start()
{
Time.timeScale = 1f;
InvokeRepeating("makeSquare", 0.0f, 0.5f);
}
// Update is called once per frame
void Update()
{
if (isRunning)
{
alive += Time.deltaTime;
timeTxt.text = alive.ToString("N2");
}
}
void makeSquare()
{
Instantiate(square);
}
public void gameOver()
{
isRunning = false;
anim.SetBool("isDie", true);
Invoke("timeStop", 0.5f);
Time.timeScale = 0f;
endPanel.SetActive(true);
thisScoreTxt.text = alive.ToString("N2");
if(PlayerPrefs.HasKey("bestscore")== false)
{
PlayerPrefs.SetFloat("bestscore", alive);
} else
{
if(alive > PlayerPrefs.GetFloat("bestscore"))
{
PlayerPrefs.SetFloat("bestscore", alive);
}
}
float maxScore = PlayerPrefs.GetFloat("bestscore");
maxScoreTxt.text = maxScore.ToString("N2");
}
public void retry()
{
SceneManager.LoadScene("MainScene");
}
void timestop()
{
Time.timeScale = 0f;
}
}
