
* 겪고 있는 문제 상황을 최대한 자세하게 작성해주세요.
* 문제 해결을 위해 어떤 시도를 해보았는지 구체적으로 함께 알려주세요.

gameManger.cs
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
public class gameManager : MonoBehaviour
{
public GameObject rain;
public static gameManager I;
public Text scoreText;
public Text timeText;
public GameObject panel;
int totalScore;
float timeLimit = 5f;
void Awake()
{
I = this;
}
// Start is called before the first frame update
void Start()
{
InvokeRepeating("makeRain", 0, 0.5f);
initGame();
}
void initGame()
{
Time.timeScale = 1.0f;
totalScore = 0;
timeLimit = 30.0f;
}
}
// Update is called once per frame
void Update()
{
timeLimit -= Time.deltaTime;
if (timeLimit < 0)
{
Time.timeScale = 0.0f;
panel.SetActive(true);
timeLimit = 0.0f;
}
timeText.text = timeLimit.ToString("N2");
}
void makeRain()
{
Instantiate(rain);
}
public void addScore(int score)
{
totalScore += score;
scoreText.text = totalScore.ToString();
}
public void retry()
{
SceneManager.LoadScene("MainScene");
}
