

게임매니저cs
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
public class GameManager : MonoBehaviour
{
public GameObject rain;
public GameObject panel;
public static GameManager I;
public Text scoreText;
public Text timeText;
int totalScore;
float limit = 60f;
void Awake()
{
I = this;
}
// Start is called before the first frame update
void Start()
{
initGame();
InvokeRepeating("makeRain", 0, 0.5f);
}
// Update is called once per frame
void Update()
{
limit -= Time.deltaTime;
if (limit < 0)
{
Time.timeScale = 0.0f;
panel.SetActive(true);
limit = 0.0f;
}
timeText.text = limit.ToString("N2");
}
void makeRain()
{
Instantiate(rain);
}
public void addScore(int score)
{
totalScore += score;
scoreText.text = totalScore.ToString();
}
public void retry()
{
SceneManager.LoadScene("MainScene");
}
void initGame()
{
Time.timeScale = 1.0f;
totalScore = 0;
limit = 30.0f;
}
}
판넬cs
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class panel : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
public void retry()
{
GameManager.I.retry();
}
}
