
* 겪고 있는 문제 상황을 최대한 자세하게 작성해주세요.
* 문제 해결을 위해 어떤 시도를 해보았는지 구체적으로 함께 알려주세요.
같은 카드 누르면 없어지고, 다른 카드 누르면 뒤집히고 없어져야되는데,
이미지가 밑에 그림처럼 없어지지 않습니다 ㅠ
gameManager.cs 랑 card.cs 차례로 첨부했습니다.

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using System.Linq;
public class gameManager : MonoBehaviour
{
public Text timeTxt;
public GameObject card;
float time;
public static gameManager I;
public GameObject firstCard;
public GameObject secondCard;
void Awake()
{
I = this;
}
// Start is called before the first frame update
void Start()
{
int[] rtans = {0,0,1,1,2,2,3,3,4,4,5,5,6,6,7,7};
rtans = rtans.OrderBy(item => Random.Range(-1.0f, 1.0f)).ToArray();
for(int i=0;i<16;i++){
GameObject newCard = Instantiate(card);
newCard.transform.parent = GameObject.Find("cards").transform;
float x = (i%4)*1.4f-2.1f;
float y = (i/4)*1.4f-3.0f;
newCard.transform.position = new Vector3(x,y,0);
string rtanName = "rtan" + rtans[i].ToString();
newCard.transform.Find("front").GetComponent<SpriteRenderer>().sprite = Resources.Load<Sprite>(rtanName);
}
}
// Update is called once per frame
void Update()
{
time += Time.deltaTime;
timeTxt.text=time.ToString("N2");
}
public void isMatched()
{
string firstCardImage = firstCard.transform.Find("front").GetComponent<SpriteRenderer>().sprite.name;
string secondCardImage = secondCard.transform.Find("front").GetComponent<SpriteRenderer>().sprite.name;
if (firstCardImage == secondCardImage)
{
firstCard.GetComponent<card>().destroyCard();
secondCard.GetComponent<card>().destroyCard();
}
else
{
firstCard.GetComponent<card>().closeCard();
secondCard.GetComponent<card>().closeCard();
}
firstCard = null;
secondCard = null;
}
}
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class card : MonoBehaviour
{
public Animator anim;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
public void openCard()
{
anim.SetBool("isOpen", true);
// Animator isOpen = True
transform.Find("front").gameObject.SetActive(true);
// front SetActive = True
transform.Find("back").gameObject.SetActive(false);
// back SetActive = False
if(gameManager.I.firstCard == null)
{
gameManager.I.firstCard = gameObject;
}
else
{
gameManager.I.secondCard = gameObject;
gameManager.I.isMatched();
}
}
public void destroyCard()
{
Invoke("destroyCardInvoke", 1.0f);
}
void destroyCardInvoke()
{
Destroy(gameObject);
}
public void closeCard()
{
Invoke("closeCardInvoke", 1.0f);
}
void closeCardInvoke()
{
anim.SetBool("isOpen", false);
transform.Find("back").gameObject.SetActive(true);
}
}
